Rpg maker mv character sprite sheet size

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Including a '!' at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements. It is possible treat 1 character as 1 file by including '$' at the beginning of the file name. Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file.

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A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. Originally posted by Priden:Then how should my sprite sheet layout look like?įrom the documentation in the Help (under the Asset Standards section, for future reference):

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