> done: i let beacon without module to let you an idea for the next stepģ) another space line earn on chest line production, more compact! (this time i think i dont go more compact, all factory got the 2 row space max each time)Ĥ) workin on the inserter section to make it more intuitive/game development, also be able to do yellow belt version (for all of it, totally makable actually, most of long undergrounds are just for visual lookin), idont forget the logistic version, i just trying to make it easier from the start to keep it clear > I put a first version without recycle feature, i mean without logistic, to be able to use the blueprint without surprise with stack available in chests and i also put logistic desactivation on arms for nuke cause it eats mats, we dont need it when we first build the mall (i guess you get the first logistic research when you try to use uranium so i let you manually control the craft first, or something like 1k red circuit will stuck in a factory), i gonna put a version post logistic research with buffer chest to get the recycle and 'clean up your mess' feature (i also win 3 slot for belt section)Ģ) Another more compact, more beacon (for future), more good lookin version incomin soon, dont build actually it to fast 1) Missing 1 long arm for rafinery, buffer chest for belt recycling, chest for green wire, il make update soon